Game Info
Technical Details
F.A.Q.








 

Spellscape Engine Features:     


CURRENTLY IMPLEMENTED FEATURES: 

runs on Windows platform and utilizes MS DirectX 8.1 

Interior / Exterior environments:

- quad tree 
- adanced plane frustum culling
- static lighting with dynamic color / intensity
- dynamic lighting
- fog, animated textures, transparency...
- simple physics, collisions
- 3d sound

Animatad characters that can hold variours objects in their hands, on their heads, etc.

Complex particle effects that can simulate weather conditions, visualise spells, etc. 

Easy to follow Graphical User Interface ( GUI )

Script system basing on Lua ( www.lua.org )

Multiplayer support via DirectPlay - client/server 

MP3 Playback through DirectShow


FUTURE FEATURES OF THE ENGINE: 

- random map generation

- cloth simulation

- dynamic scenery - bridges, platforms, etc.

- very many bug fixes ;)


TOOLS AND EDITORS THAT EXTEND OUR ENGINE:

We have made many tools and editors that are designed to help us in the process of game creation:

Spellscape Location Compiler

This editor is the heart of the engine. It transforms any "polygon soup" into a Spellscape Location file or a Random Location Tile file. It deals also with light precalculation, walkable surface determination and hsr optimizations. Every aspect of the location can be controlled with scripted functions.

Current Version: 0.9 BETA 

Spellscape Visual Editor

The job of this program is to combine single frames into animations, so that game engine can interpolate smoothly between any frame and sequence.

Current Version: 1.1

Spellscape Particle Editor 

It is very easy to create complex particle effects with this editor. An effect can consist of any number of emmitters and each emmiter can have any number of variours forces applied. Inserting an effect into game is as easy as calling one function with the name of the effect storage file.

Current Version: 0.8 BETA

Spellscape Random Location Assembler

No info currently available.   

Current Version: 0.2


Spellscape MaxTool

This is a 3ds max 4.x plugin that acts as a mesh exporter.

Current Version: 1.0 BETA

 


All materials presented on this site belong to
Codeminion Development Studios
Copyright (c) 2002

 













Project Progress

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